In the latest Starfield update, version 1.9.47, Bethesda addresses a plethora of glitches and bugs, exceeding a count of 100, that have been haunting the cosmic realm. Among these, some are particularly vexing.
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Bug-Ridden Galaxies
It’s a common tale for grand games to emerge accompanied by a legion of bugs. Many of these go unnoticed by players, yet Starfield, even touted as Bethesda’s most bug-free release, wrestled with post-launch quirks and minor mishaps. The diligent developers at Bethesda, however, have not abandoned their post-release commitment, and numerous issues have been rectified over time.
The Awaited Patch 1.9.47
The eagerly anticipated Patch 1.9.47, though momentarily delayed, once again tackles myriad bugs, surpassing the century mark according to Bethesda. Notable oddities include characters with perpetually closed eyes in third-person view and the nuisance of invisible creatures on planetary landscapes.
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Bethesda’s Official Patch Notes
Bethesda’s latest update is now available in the Steam Beta, delivering over a hundred fixes and adjustments. Most focus on enhancing comfort and resolving quest-related errors. Find the imp patch notes below. Additionally, they express optimism about finally bidding farewell to the bothersome asteroid persistently trailing your spaceship.
“We appreciate all the feedback we’ve received, and we’ll continue to keep an eye on your critiques and issues you report. As mentioned last year, we plan to release continuous updates approximately every six weeks. So, if your issue hasn’t been resolved yet, don’t lose hope! Keep providing us with feedback so we can prioritize and address them properly.”
Bug Fixes And Improvements Animations
Fixed A Bug That Caused The Character In Third-Party Perspective To Keep Their Eyes Closed Instead Of Blinking.
Rare Cases Of Small Animations Popping Up In The Chase Perspective Have Been Fixed.
Creatures And Enemies
- Creatures on some planets are no longer incorrectly invisible.
- Fixed an issue that could cause some enemies to remain standing instead of falling to the ground.
Crew And Companions
- Fixed the positioning of crew members and companions near the cockpit after fast travel to the ship.
- Companions: Fixed a bug that could cause the controls to freeze if you simultaneously spoke to a companion without entering any dialogue while trying to exit the ship.
Generally
- Fixed an issue that could prevent Windows users from saving usernames if they contained certain characters. (PC)
- Fixed the rare occurrence of corrupted save states on PC. (MSS and Steam)
- Fixed an issue that could result in a control freeze or crash after loading a quick save from Aim Mode.
- Fixed player markers following the camera on the surface map.
- Fixed a rare issue that could prevent access to the main menu when the “Press any key to start” prompt appears. (Xbox)
- Body type should no longer be reset to default when loading a Starblood save from the main menu.
- Fixed the Trade Tower elevator panel flickering in neon.
- Improved the display of Ryujin Automaton footage at night.
- Fixed a rare issue affecting the display of “Incident Free Hours” on the Cydonia scoreboard.
- Cloud synchronization of saves has been optimized. (MSS/Xbox)
- Improved crowd behavior when a desired destination is reserved.
- Fixed an issue that could cause airlock doors to sometimes appear to be floating in mid-air when arriving at locations.
- Fixed a bug that caused unwanted text to appear in the ship builder interface.
- Fixed a bug that prevented a gaming session from resuming properly after switching to sleep mode. (Xbox)
- Various stability improvements have been made.
Graphic
- Improved widescreen support (32:9, 21:9 and 16:10).
- Added support for stars that have solar disk geometry.
- Shadows on planetary rings can now be seen from the planet’s surface.
- Improved appearance of eyes and skin on characters in crowds.
- Improved reflections on water surfaces.
- Improved contact shadows on characters’ skin. (Xbox and PC on Medium/High/Ultra)
- Improved shadows on characters’ clothing. (PC on High/Ultra)
- Improved first-person contact shadows. (PC on Ultra)
- Improved lighting in the character creation menu.
- Reduced the appearance of some minor artifacts during camera transitions in cutscenes.
- Fixed flickering in a number of VFX (sandstorm, pools of corrosive liquid, waterfalls).
- Fixed a rare issue that caused the camera to freeze when viewing flying fauna in handheld scanner mode. (Xbox)
- Fixed possible controls freezing when opening a game menu a moment before triggering a dialogue with another character.
- Various issues with popping shadows, flickering and artifacts have been fixed.
- Improved the visibility of sun flares during sunrises and sunsets.
- Fixed a rare issue where foam or dirt would not display.
- Fixed rare VFX flickering in space. (Xbox Series S)
- Fixed rare hair flickering. (Xbox Series X|S)
- Fixed occasional flickering on digital frames and TV screens.
- Adjusted the occurrence of blooming when activating the hand scanner.
- The display of clouds during weather changes has been improved.
- Fixed rare cases of grass and wind misalignment.
- Reduced the blooming intensity when motion blur is enabled. (PC)
- Fixed issues that caused the camouflage effect to not always work when using the hand scanner.
- Fixed the visible edge of the ocean in the distance at a very high viewing angle.
- Fixed flickering white dots around characters’ hair that rarely occurred in cutscenes.
- Fixed an issue with star map readability when using Large Menu Font mode.
- Fixed an issue that occasionally caused previews to not be generated when using a mouse in the inventory menu. (PC)
- Fixed an intermittent depth of field issue that would sometimes occur when aiming, using Alt-Tab, or exiting a dialog screen.
- Fixed occasional issues with lighting transitions after loading or exiting a location.
- Fixed an issue that could cause broken streaks to appear in distant fog.
- Fixed a rare issue that could cause fog to display inconsistently.
- Fixed a rare issue that could cause rocks near players on the surface of a planet to disappear.
- Fixed a crash that could occur when switching to DLSS with dynamic screen resolution. (PC)
- Fixed an issue that could sometimes cause flickering and lagging shadows when returning from a paused game.
- Various FSR2 and DLSS artifacts (noise, black dots, ghosting) have been fixed.
- Fixed flickering when using the handheld scanner with DLSS enabled.
- Fixed the initial lighting conditions when landing on a planet.
- Lighting was improved at 73 locations.
Various problems with geometry, textures and ghosting have been fixed.
Outpost
- Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
- Fixed an issue that could cause bulldozed objects to respawn when returning to an outpost.
- Fixed an issue that caused persistent environmental damage in outposts even when the hazard was cleared by bulldozing.
- Fixed an issue that caused an outpost’s cargo links to be removed from the terminal list when connecting, disconnecting, and reconnecting another cargo link during a cargo ship landing sequence.
- Fixed an issue that caused player-built weapon cases in outposts to fill with weapons and ammo after reloading the game.
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Forces
- Fixed a rare issue that could cause the Staggered Time power to remain activated.
- Fixed the extreme speed that could occur in zero gravity when using the Staggered Time power.
- The Solar Flare power now delivers critical strikes.
Quests And Random Encounters
- Absolute Power: Fixed an issue with a missing slate in the safe preventing completion of the optional objective “Find evidence to blackmail Ayumi Komiko.” was prevented.
- Background checks: Fixed a possible freeze of the controls that could occur when caught by security.
- Abandoned Ship: Fixed an issue that could prevent players without access to advanced locks from reaching the pilot’s seat.
- Drinks are on the house: Fixed a rare issue that caused the door to Plant 12 to remain locked.
- Echoes of the Past: Delgado no longer gets stuck at the bottom of the stairs during “Continue to Explore the Castle”, which could happen if the castle was exited during Delgado’s story dialogue.
- Echoes of the Past: Fixed an issue that could cause Mathis and Delgado’s weapons to become invisible.
- In the Eye of the Storm: Fixed an issue that could result in data transfer not starting after data core placement.
- In the Eye of the Storm: Fixed an issue that could cause the docking command to be missing from the Legacy ship if players undocked the Legacy before starting the mission and then reloaded a save.
- Executive Suite: Fixed an issue that could cause players to get stuck in a chair in the conference room at Ryujin Industries Headquarters.
- Failed Communication: Fixed an issue that resulted in players being unable to complete the quest if all members of the Defense Pact were killed (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
- Further Into the Unknown: Fixed a rare crash that could occur when attempting to dock to the Eye.
- Trial by Fire: Fixed an issue where the door to Lezama could sometimes be locked if players left the location during the quest and returned later.
- Enemy Reconnaissance: Fixed blocking of doors in the steam tunnels where the Terrormorph transformation occurs.
- Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Homeland.
- Into the Unknown: Fixed a rare issue that caused the Temple location to not load correctly after receiving the “Go Here” objective.
- The End of the Legacy: Fixed an issue that could prevent interaction with Delgado when he was behind the glass in the Key Command Center.
- The End of the Legacy: Fixed a pile of rubble that players could get stuck in while trying to reach the mess hall.
- Missing Infinitely: Fixed a bug that prevented a dialogue between Sarah and Walter in the box from playing.
- Take it easy now: Fixed a bug that caused companions to not follow players during personal quests.
- On the Run: Fixed various issues that caused Mei Devine to become unreachable after the objective became “Listen to Mei Devine’s introduction.” has been updated.
- On the Run: Fixed a bug that could cause the controls to freeze when sitting at the table to talk to Jade MacMillan.
- One Small Step: Fixed a rare issue that could prevent Lin/Heller from exiting the airlock.
- Operation Starseed: Fixed an incorrect view that could occur when entering the Beagle after a long rest.
- Power from Beyond: Fixed an issue resulting in missing Starblood Temples and scanner glitches that could make it impossible to obtain all Starblood Powers in this universe.
- Every Beginning is Difficult: Fixed an issue that occurred during the objective “Meet Milena Axelrod.” could occur and prevent ships from appearing at the desired location.
- Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce’s office before proceeding to the Neon Core.
- Supra et Ultra: Fixed a bug that could cause the controls to freeze when entering the flight simulator while attempting to arrest a guard.
- Tapping the Net: Fixed unreachable junction boxes that could occur after the Hunter attacked the Lodge.
- It couldn’t be better: Fixed an issue that could prevent the objective from progressing when speaking to Naeva and Jasmine in the engineering room.
- The Empty Nest: Fixed an issue that caused Sam Coe’s weapon to become invisible in Jacob’s house.
- Heart of Mars: Corrected another location where extracting the Heart of Mars could potentially be prevented.
- The Pale Woman: Fixed a rare issue that could prevent access to the ship’s crew log slate, resulting in the encounter being unable to complete.
- Behind the Scenes: Phil Hill would now have to accept Sumati’s analysis data.
- War Relics: Fixed an issue that could prevent Kaiser from moving to the mission location.
- Hopeful: Fixed a crash that could occur with a certain set of player behaviors.
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Ships And Ship Customization
- Fixed another issue that could cause a ship in space to be chased by an asteroid.
- Fixed an issue that caused the ship’s hatch to be marked as inaccessible after switching to a new home ship.
- Fixed an issue that could cause the ship to enter an unwanted state when attempting to simultaneously fast travel during a grav jump.
- Fixed a view issue that could occur when fast traveling during ship aiming mode.
- Fixed an issue that could occur when immediately switching to ship targeting mode after selecting a grav jump.
- Fixed an issue that resulted in non-functional ladders appearing when players modified their ship with a Taiyo All-in-One Berth and a Deimos 1×1 Module.
- Fixed an issue that could cause the Legendary Ship to take too long to continue firing after repairing weapons.
- When traveling through space multiple times, space combat should now reflect the increase in difficulty of ground combat.
- Fixed an issue that could cause ship names to change when loading an exit save created while docked at a space station.
- Fixed a marker that did not point to the current home ship after a save/load between different ships.
- Fixed an issue that could cause the Frontier to incorrectly spawn when removing a non-home ship from a landing site.
Skills
- Rejuvenation: The Rejuvenation skill VFX no longer repeats when opening the hand scanner in third-party perspective.
- Analysis: An issue with the Analysis Challenge progression related to Mineral Resources has been resolved.
- Target Control Systems: Inconsistencies in levels 3 and 4 have been resolved.
Weapons And Items
- Fixed incorrect reload amounts that could occur when consuming a trauma pack.
- Fixed FOV and zoom issues with weapon sights.
- Fixed an issue that caused weapon sounds to sometimes continue playing after killing an enemy.
- Fixed an issue that caused a turret’s state to not restore correctly after saving and loading.
- Fixed an issue that could cause the helmet light to not reappear after saving and loading.
These are the details of extensive patch notes released by Bethesda. The commitment to continuous improvement is evident, and players can look forward to a smoother interstellar experience in Starfield. Keep providing feedback to shape the ongoing journey through the cosmic wonders of Bethesda’s latest creation!
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