The team behind Blender has revealed plans to build a fully native iPad app for its free and open source 3D creation suite. The first version will focus on sculpting and basic object manipulation, then add key tools over time. Blender’s developer blog shows mockups of an interface designed for pen and touch input on iPad Pro.

Touch input and floating panel design
Rather than mirror desktop menus, Blender’s iPad mockups feature a single window layout that maximizes drawing space. Menus collapse by default, and floating panels appear near the tip of the Apple Pencil. Contextual overlays adjust tool settings automatically so artists spend less time hunting through sidebars and more time creating.
Expansion to other tablet platforms
Though iPad Pro is the first device used in the test, there are other tablets that Blender will support, including models like Microsoft Surface and Wacom. The same architecture of touches will be used in creating the core code on different platforms. The chances that features such as multi-touch gestures and drag and drop through iCloud and AirDrop on iPad will reflect the similar usability boosts on the desktop are certain.
Shared improvements for all users
Blender plans to backport interface upgrades to the desktop release. These include an interactive shortcut overlay, a quick favorites editor, and icon-driven sidebar tabs. The goal is to unify workflows so that artists seamlessly switch between touch and mouse setups with familiar controls.
Upcoming demos and community workshops
A live technology demonstration is slated for SIGGRAPH 2025 in Vancouver, where Blender will highlight early prototypes. Follow-up design workshops are planned at Blender HQ and during the annual Blender Conference later this year. Blender also invites developers experienced in tablet and iOS design to contribute and refine the app before its eventual release.

Blender’s iPad app work remains in the proof of concept stage, and no timeline has been set for a public beta or final launch. Artists and fans will have their first live look this summer at SIGGRAPH, where Blender’s vision for touch-driven 3D creation will take center stage.