Macs have powerful hardware, but gaming on them still feels like an afterthought. According to Nat Brown, a former Apple engineer who worked on gaming tech, Apple’s Game Porting Toolkit is a step forward, but not the solution. Here is why Mac gaming struggles and what Apple must do next.
Who Is Nat Brown?
Nat Brown helped build Apple’s Game Porting Toolkit, a tool that lets developers adapt Windows games for Mac. Before Apple, he worked at Microsoft and Valve (the company behind Steam). He knows gaming—and he says Apple isn’t doing enough.
The Problem With Mac Gaming
- Old Beliefs About Hardware
Years ago, Apple employees thought Macs could not handle games because of weak hardware. But Brown says that wasn’t true. Even with Intel chips (used before Apple Silicon), Macs could run games well if developers optimized them.
- Software, Not Hardware
The real issue? Games were not built for Mac. Windows laptops operated games without any issues yet Macs experienced significant struggles while loading these same video games. Why?
- The display resolution on Macs is exceptional yet game developers tried to achieve full-resolution rendering which resulted in reduced performance speed.
- Apple failed to instruct developers to adjust their software settings, particularly resolution settings for Macintosh computers.
- Apple’s Marketing
Apple promoted the Mac product line as gaming devices minimally. The PC gaming sector refused to support Mac platforms, leading developers to focus only on Windows-based systems.

How the Game Porting Toolkit Helps
Through its Game Porting Toolkit Apple enables developers to achieve the following functions:
- Game testing happens on Macs through Windows applications by requiring no modifications to existing codebases.
- Apple’s Metal graphics system (Metal) should replace all games for enhanced performance.
But Brown Says It is Not Enough
- Optimization Issues: The toolkit doesn’t fix lazy coding. Games still need tweaks to run smoothly.
- Developer Education: Apple must teach developers Mac-specific tricks (like lowering resolution for Retina displays).
What Apple Must Do Next
- Better Tools for Developers
- Simplify porting Windows games to Mac.
- Offer guides on optimizing for Metal and Mac hardware.
- Market Macs as Gaming Machines
- Partner with game studios for Mac-exclusive titles.
- Promote Mac gaming in ads and events.
- Fix Small Mistakes
- Warn developers not to max out resolution on Retina displays.
- Help studios test games on Apple Silicon chips.

Why This Matters
Gaming is a billion-dollar industry. If Apple wants a slice, Macs need popular games like Call of Duty or Elden Ring. Right now, most big games skip Macs. The Game Porting Toolkit is a start, but without more effort, Macs will stay sidelined.
What Gamers Can Do
- Ask developers to support Mac versions.
- Buy Mac-compatible games to show demand.
End Note
Nat Brown’s insights reveal a simple truth: Apple has the tools to make Macs gaming champions, but not the focus. With better support for developers and smarter marketing, Mac gaming could thrive. Until then, gamers might keep choosing Windows or consoles.