Latest Posts

WoW: Season 4 – The Official Patch Notes for The New Season

In the official patch notes, Blizzard informs you about all the changes and innovations that are coming to the live servers with the 4th season of WoW Dragonflight.

April 24th doesn’t just start a new season in WoW Dragonflight. A whole lot more is changing. Of course we get new Mythic Plus dungeons , the awakened raids and also the North End Cup.

At the same time we have to or are allowed to play in World of Warcraft also be prepared for a lot of class adjustments and changes. The healers in particular will have to sweat a lot in the 4th season of Dragonflight. The developers want to significantly reduce the healing output.

In comprehensive, official patch notes The developers briefly explain the new features and how they work, show you all the class adjustments and also go through the changes to the dungeons – because there are a lot of them too.

WoW Dragonflight Season 4: Official Patch Notes

Here are the official patch notes from Blizzard for the 4th season of WoW Dragonflight:

Season 4 Of Dragonflight

Powerful rewards await you in Season 4 as you relive the best of the Dragonflight expansion. Jump into the new Mythic+ dungeon rotation, join forces for new raid challenges, sharpen your skills for the new PvP season, and prepare for The War Within .

Awakened Raids

  • Each week during Dragonflight Season 4 , one of three Dragonflight raids will be awakened: Vault of Incarnations, Aberrus, Crucible of Shadows, or Amirdrassil, Hope of the Dream. Enemies in awakened raids are stronger and drop upgraded loot with higher item levels.
  • A buff that increases earned reputation with Dragonflight factions activates when a specific raid is awakened:
    • Time schedule

      • Vault of Incarnations: Signs of Awakened Storms – Dragonscale Expedition, Maruuk Centaurs and Tuskarr of Iskaara
      • Aberrus, Crucible of Shadows: Signs of Awakened Ember – Niffen of Loamm, Soridormi and Sabellian/Furorion
      • Amirdrassil, Hope of the Dream: Signs of Awakened Dreams – Dream Wardens and Valdrakken Accords
      • When all raids are awakened: Reputation gain for all factions mentioned above is increased.
      • In all three raids you can also receive a new level badge to exchange for new set items. Our players voted on the appearance and the set bonus combination.
  • Earn 1 Ancient Bronze Ingot per week by killing awakened bosses. The maximum value is increased by 1 every week. Note: If you miss a week, you can subsequently earn rewards up to the current weekly maximum.
    • Exchange 2 ingots for weapons and powerful items from the Dragonflight raids from vendors in the Last Jar in Valdrakken.
    • An additional vendor nearby sells the Jigglesworth Sr. mount. for 3 ingots as well as cosmetic items that let you choose between any raid weapon template of any difficulty coloring for 1 ingot each.
  • Legendary items will drop in raids as before, but if you have already obtained them, you can purchase a Scale of Awakening to upgrade these items to Season 4 item levels. (The base value is 502, but you can further upgrade it with emblems and flying stones.)
  • Rewards

    • Complete all three Dragonflight awakened raids on Normal difficulty and earn the Traveling Wildling as your flying mount.
    • Earn the new title of Awakened Hero when you complete Awakened Raids on Heroic Difficulty.
    • We will also reward players who complete the Awakened Raids on Mythic difficulty with Path Portals to the three raids.


  • Return to all eight Dragonflight dungeons and enjoy an improved and more exciting progression curve for Heroic, Mythic and Mythic+ – with optimized sequencing and meaningful rewards: Ruby Lifepool, Brackenfell Cave, Assault of the Nokhud, Uldaman: Legacy of Tyr, Neltharus, Azure Vault, Halls of Infusion, and Academy of Algeth’ar.
  • Rewards

    • Devoted defenders can obtain the new Keystone Master mount, Eternal Panzerdon, upon earning the Dragonflight: Season 4 Keystone Master achievement .
    • Earn the new title “The Draconic” after obtaining the Keystone Conqueror from Dragonflight: Season 4 when you achieve a Mythic+ rating of 1,500 in Dragonflight Season 4.
    • You can earn the title of Draconic Hero through the Dragonflight Draconic Hero: Season 4 achievement by achieving a Mythic+ rating in the top 0.1% of all players in your region.
WoW Season 4 The Official Patch Notes for The New Season (2)
WoW: Season 4 The Official Patch Notes for The New Season


  • In Season 4, the PvP rankings will reset and new gear sets, mounts, titles, and more await you!
  • Rewards

    • Earn the Vicious Dreamclaw (in Horde or Alliance versions) for Ranked Arena and Ranked Battlegrounds, as well as the Draconic Gladiator’s Dragon and the title of “Draconian Gladiator” when you complete the achievement Draconic Gladiator: Season 4 of Dragonflight unlocked.
    • You can earn the Draconic Legend title after unlocking Draconic Legend: Season 4 of Dragonflight if you are in the top 0.1% of all players in the Mixed Singles Leaderboard at the end of the season.

Changes For Dungeons

Dragonflight Season 4 brings a ton of changes, including adjustments to dungeons, their progression, and rewards.

  • One of the most exciting changes players can look forward to is the removal of the Mythic Keystone Dungeon timer, which is currently 0 and 10. Players can explore these dungeons at their own pace without having to worry about time while improving their skills.
  • Heroic difficulty and corresponding rewards increase to approximately the current level of Mythic 0. You can still queue for these dungeons using the dungeon browser (default shortcut “I”), but the item level requirements will also increase accordingly.
  • The difficulty and rewards of Mythic 0 increase approximately to the current level of Mythic 8-10. (That’s a bit of a simplification; numerically they’re closer to Mythic 10, but the fact that they no longer have a timer or affixes at all makes up for it somewhat.)
  • The existing Mythisch+ system starts at this point: In Season 4, Mythisch 5 corresponds to what Mythisch 15 would be today in terms of difficulty, rewards and Mythisch+ rating granted.
  • Normal

    • Nothing changes in this level of difficulty.
  • Heroic

    • This difficulty level’s setting and rewards will increase to match what regular Mythic (Mythic 0) is in the current system.
    • However, the other special features and game mechanics of Mythic are not adopted for Heroic.
    • You can still queue up for it.
  • Mythical

    • The setting and rewards of this difficulty increase to what would be a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or restrictions on changing specializations or talents within the dungeon.
    • We want to offer a level of difficulty that corresponds to megadungeons. This difficulty level is intended to provide meaningful challenge and appropriate rewards, but without the pressure of the current Mythic+ system.
    • Even under this model, Mythic 0 is subject to a weekly ban.
  • Mythic+

    • The Mythic+ system offers rewards up to level 10. It starts at +2, which is equivalent to a +11 in the current Mythic+ system.
      • So a +5 should be as difficult as a +15 in the current Mythic+ system, a +10 as difficult as a +20, etc.
    • Affixes apply to +2, +5 and +10.
      • +2 – Empowered/Tyrannical
      • +5 – Entangling/Incorporeal etc.
      • +10 – Inciting/Bursting etc.
    • Dungeon ratings should reflect what they represent in the current system.
    • There should be a smaller range of keystone levels that you need to group for, and the progression between each level should be more meaningful.
  • It is important that the basic structure of the dungeon rewards does not change significantly: the rewards that you would have previously received for completing a Mythic 0 dungeon will now be received for heroic dungeons, etc.
  • The Crest and Flystone rewards change to match the same difficulty level, with some minor changes.
    • The flying stones granted for any Mythic+ dungeons correspond to the similarly difficult Mythic+ from previous seasons. So for Mythic +2 we are awarding the same number of flying stones in Season 4 as for Mythic +12 in the current Season 3. So the rewards still match the difficulty, even if we now call the difficulty level differently.
    • The bonus flying stones for increasing the Mythic+ score of any party member remain unchanged.
    • There are no longer any Whelpling Crests to get in Mythic+ dungeons because these difficulty levels no longer exist. However, there are still plenty of outdoor opportunities to obtain whelpling crests.
    • In the future, you will receive 10 Dragon Emblems when you successfully complete a Mythic 0 dungeon, as there is no longer a timer.
    • Wyrm Emblems are available in Mythic +2 to +5 dungeons in the same quantities as in existing Mythic+ dungeons.
    • Aspect Emblems are available on any Mythic difficulty starting at +6, also in the same quantities as in the existing Mythic+ dungeons.

North End Cup

From April 30th to May 14th, you can glide through the skies of Northrend in the Dragon Rider Race event, the Northrend Cup.

Take on the normal, advanced and reverse variants of twelve different circuits in Northrend to earn Riders of Azeroth badges that can be exchanged for rewards in Valdrakken at Maztha. Complete all Northrend Cup Races with a Gold rating to earn the Northrend Race Completist: Gold achievement, the Northrend Race Rider title, and the Azeroth Ruby Rider Tabard. Travel to Valdrakken and speak to Lord Andestrasz at the Podium of Transformation to receive the starting quest.

Riders of Azeroth badges can be used to purchase new rewards: the Icy Dragon Rider Transmogrification Set and the Checkered Pennant.

Read Also: New WoW Race Discovery: Meet the Harronir in WoW: The War Within


Developer Comment: In Season 4, we are reducing the overall power of some healers to better meet our adjustment goals and increase the comparative effectiveness of Holy Paladins, Preservation Callers, and Holy Priests without further buffing healers’ abilities.

  • Druid

    • Restoration
      • All healing done is reduced by 5%. This change does not apply to PvP situations.
  • Monk

    • Mistweaver
      • All healing done is reduced by 13%. This change does not apply to PvP situations.
  • Priest

    • Discipline
      • Developer Comment: As part of our goal to improve the balance of healers in raids, we want to reduce raid healing for Discipline Priests without affecting other content.
      • Atonement now converts 35% of damage into healing (was 40%).
      • Atonement healing increased by 70% outside of raids (was 50%).
  • Shaman

    • Restoration
      • All healing done is reduced by 5%. This change does not apply to PvP situations.
WoW Season 4 The Official Patch Notes for The New Season (1)
WoW: Season 4 The Official Patch Notes for The New Season

Dungeons And Battles

  • Battle Browser

    • Resurrection spells that can be cast in combat on Raid Finder difficulty now use the same split charge system as other raid difficulties.
    • Groups tackling Raid Finder difficulty now begin combat with six charges for resurrection spells that can be used in combat, gaining one charge every 90-150 seconds depending on party size.
  • Aberrus, Crucial of Shadows

    • Echo of Neltharion
      • Volcanic Heart now targets 4 players on Mythic difficulty (was 5).
  • Vault of the Incarnations

    • Raszageth
      • Hurricane Wing’s knockback reduced by 10% on all difficulties.
      • Lightning Devastation cast time increased to 4 seconds (was 3 seconds).
      • Flame Shield reduced by 23%.
      • Shattering Shell healing absorption reduced by 20%.
  • Dawn of the Eternal: Hard Mode

    • Dawn of the Eternal: Hard Mode has been optimized and rewards have been updated accordingly.
    • Hard Mode has no timer and rewards heroes with an item from the Heroic Track. Hard mode is intended to provide a greater challenge than the dungeon’s normal Mythic difficulty.
  • Academy of Algeth’ar

    • Generally
      • Enchanted Scepter’s Arcane Rain has been removed.
      • Enchanted Scepter’s Mystic Strike can no longer be interrupted.
      • Spectral Summoner’s Arcane Missiles damage reduced by 50%.
    • Encounters
      • Kraas
        • Firestorm frequency reduced to 8 seconds (was 5 seconds).
        • Feral Pecking’s initial damage reduced by 13%.
        • Feral Pecking’s periodic damage reduced by 33%.
        • Fixed an issue where Deafening Screech could be removed after its cast was interrupted.
      • Vexamus
        • Mana Bomb periodic damage reduced by 20%.
        • There is now a small delay before Corrupted Mana deals damage to players within the area of ​​effect.
      • Echo of Doragosa
        • New Mythic Mechanic: Unleash Energy – The Echo of Doragosa fires powerful arcane energy, dealing all players Arcane damage and opening an Arcane Rift in several nearby locations.
        • Astral Breath cast time increased to 3 seconds (was 2 seconds).
  • The Azure Vault

    • Generally
      • The timer for Mythic+ has been extended by 2 minutes.
      • Crystal Wrath
        • Stinging Shard now has a precast effect.
        • Stinging Shard’s impact area has been reduced by 25%.
      • Conjured Whip’s Mystical Fumes are now cast less frequently.
      • Arcane Nurturer’s Capricious Growth cast time increased to 3.5 seconds (was 2.5 seconds).
      • Unstable Curator’s Heavy Tome is now cast less frequently.
      • Draconid Breaker
        • Shoulder Slam knockback has been removed.
        • Shoulder Slam now deals Physical damage and increases Physical damage taken by 10%.
        • Shoulder Slam is now cast less frequently.
    • Encounters
      • Leymor
        • Erupting Rift now follows the currently targeted player character.
      • Azure Blade
        • Overwhelming Energy now only deals periodic damage every 2.5 seconds (was 2 seconds).
      • Umbrelscul
        • Crushing Miasma has been removed from Mythic difficulty.
        • Crystallize now pulses with Arcane damage while the crystal is shielded.
        • The Crackling Vortex now has a larger range of motion.
        • Detonating Crystals and the Tempered Crystal now appear closer to the Umbrelskul location.
        • Fixed an issue that prevented detonating crystals from spawning.
  • Brackenfell Cave

    • Generally
      • Disease Weakening
        • is no longer stackable.
        • Periodic damage reduced by 16%.
        • Speed ​​reduction increased to 10% (was 2%).
        • Movement speed reduction increased to 10% (was 2%).
      • Purulent rot singer
        • Decay Totem health reduced by 20%.
        • Fixed a bug that caused Sickness cast from a Totem of Decay to deal more regular damage than Sickness from other sources.
      • Rot Bow Stalker
        • Renamed Rotbow Ranger.
        • Shoot now has a 6 second cooldown.
        • Contaminated Flesh has been renamed to Rotten Flesh and now dispels poison.
      • Shaper of Brackenfell, Summon Lasher, and Touch of Decay have been removed.
      • Stinky breath
        • Fierce Whirlwind radius reduced to 6 meters (was 7 meters).
        • Stinky Breath now locks alignment when targeting a player.
        • Stinky Breath now has a visual effect when cast.
      • Wilted oak
        • Updated the visual effect when casting Necrotic Breath.
        • Adjusted the width of Necrotic Breath’s cone to match the new visual effect.
      • Organ Cutter’s Withering Poison has been removed.
      • Bracken War Scourge’s Bloody Bite has been removed.
      • Clawfighter’s Bloody Bite has been removed.
      • The Rot Speaker’s Rot Calling Totem has been removed.
    • Encounters
      • Hackclaw’s pack of war
        • Predatory Instincts haste bonus reduced to 5% (was 10%).
        • Marked for Slaughter damage frequency increased to 1 second (was 0.5 seconds).
        • Gaping Frenzy damage reduced by 21%.
        • Gaping Frenzy duration reduced to 15 seconds (was 45 seconds).
  • Halls of Infusion

    • Generally
      • A dungeon checkpoint has been added after defeating the Snarling Goliath.
      • The appearance rate of the incoming tsunami during the Gauntlet has been normalized.
      • Containment Beam from Containment Devices deals 42% less damage.
      • Primalist Stormsinger
        • Gust of Wind and Thunderstorm have been removed.
        • New Ability: Thunderbolt – Deals Nature damage to all players within 7 yards of the impact.
      • The visual edge effect of Primalist Earthshaker’s Shaking Earth no longer disappears into terrain.
    • Encounters
      • Guardian Irideus
        • Titan Fist now has a visual effect when cast.
        • Energy Overload now has a visual border effect around the affected player.
        • ‘Energy Field’ now gradually grows to its full size.
      • Khajin the Indomitable
        • Added visual edge effects for Ice Chunks that will trigger Avalanche.
      • Primordial tsunami
        • Outcast now triggers at 60% health (was 100% energy).
  • Neltharus

    • Generally
      • Each burning chain can only be used once.
      • Burning Chain now stuns all enemies within range and increases their damage taken by 50% for 5 seconds.
    • Encounters
      • Chargath
        • Fiery Focus damage pulses near Chargath have been removed.
        • Fiery Focus now channels damage to the current target.
        • Shackle Chain now lasts even when players are defeated.
        • Shackle Chain now causes a small amount of knockback when applied to a player.
      • Warlord Sargha
        • Curse of the Dragon’s Lair now stacks.
        • Curse of the Dragon’s Lair duration reduced to 30 seconds (was 5 minutes).
        • Azure Stone of Power has been removed.
  • The Nokhud Attack

    • Generally
      • Nokhud longbow
        • ‘Multi-Shot’ has been removed.
        • Rain of Arrows is now cast less frequently.
      • Nokhud Beastmaster’s Hunt Prey damage bonus reduced by 25%.
      • Defiled Ohuna’s Foul Wind initial damage reduced by 30%.
      • Ukhel Beastcaller’s Desecrating Roar frequency reduced by 25%.
      • Nokhud Thunderfist’s Storm Shock has been removed.
      • Primalist Stormspeaker’s Stormbolt has been removed.
    • Encounters
      • Balakar Khan
        • Stormwinds now only triggers every 10 seconds during the pause (was every 6 seconds).
  • Ruby Life Basin

    • Generally
      • Primordial Terra Guardian’s Stone Bullet has been removed.
      • Primalist Flame Dancer
        • Conflagration now has a 1 second delay before dealing damage around the caster.
        • Flame Dance end channel damage reduced by 25%.
    • Encounters
      • Kyrakka and Erkhart Sturmader
        • Inferno Core duration increased to 4 seconds (was 3 seconds).
        • Inferno Core periodic damage reduced by 25%.
        • Flame Breathing target number reduced to 2 (was 3).
  • Uldaman: Legacy of Tyr

    • Generally
      • Mythic+ timer reduced by 1 minute.
    • Encounters
      • The lost dwarves
        • Fiery Surge damage reduced by 75%.
        • The frequency of Fiery Surge has been significantly reduced – reduced by 33% for one dwarf, 50% for two dwarves, and 100% for three dwarves.
        • Burning Pitch maximum radius reduced to 6 yards (was 10 yards).
        • Fiery Surge and Burning Pinch now scale correctly with Keystone level.
        • Fixed an issue that caused Heavy Arrow to deal damage to pets.
      • Sentinel Kralldras
        • Earthen Shards initial damage reduced by 20%.
        • Earthen Shards periodic damage reduced by 12.5%.
      • Asheron
        • Burning Heat duration reduced to 6 seconds (was 10 seconds).
        • Adjusted the visual effect of Seeker Flame to no longer disappear into terrain.

Read Also: World of Warcraft launches Plunderstorm, a new mode with Battle Royale Influence.


Honor won in the Blitz Battleground Brawl now counts towards the PvP track in the Grand Treasury.

  • Monk

    • Mistweaver
      • Ancient Teachings healing conversion reduced to 375% in PvP (was 412%).
    • Priest
      • discipline
        • Atonement healing increased by 35% in PvP (was 15%).

Latest Posts

Don't Miss