Players begin the game when Simon inherits his uncle’s estate after clearing Room 46. A document called the Trophies of Mount Holly appears in the Entrance Hall. It shows every trophy and tracks progress. The Inheritance Trophy unlocks automatically when Room 46 is cleared. Once this happens, players need only seven more trophies to reach the eight needed for the Blue Tents upgrade. Equipped with this knowledge, players can focus on the easiest challenges first and work up to the tougher ones.

Easiest Trophies to Start With
The Trophy of Eight is one of the simplest trophies to unlock. First, players must solve the Gallery Puzzle to obtain Key Eight. Next, they must reach row eight in the manor and find a locked door. Using Key eight unlocks this door and spawns Room eight. Finally, clearing the Room eight puzzle grants the Trophy of Eight. It is helpful to keep Key eight in a Coat Check if players want to save it for a moment when they can draft Room eight without losing progress.
The Trophy of Invention comes naturally while crafting items in the Workshop. By gathering materials and combining them to build every contraption, players will unlock the Trophy of Invention as part of normal game progress. The Trophy of Invention appears after the eighth Workshop item is crafted.
The Bullseye Trophy and A Logical Trophy require completing forty Darts Puzzles and forty Parlor Puzzles. Each puzzle grows harder as more are solved. To ease the challenge, players can collect Upgrade Disks. One disk makes every operation in the Darts Puzzlea simple addition. Another disk gives an extra Wind up Key for Parlor Puzzles, so players can open two boxes if they make a mistake. These upgrades help overcome the toughest puzzles.
Gathering More Trophies
The Full House Trophy and Explorer’s Trophy depend on drafting rooms. To earn the Full House Trophy players must place a room in every open slot of the manor. This means filling all forty five slots with rooms and using connectors or rerolls when needed. Once every slot holds a room the trophy will unlock.
Earning the Explorer’s Trophy means drafting every room available in the directory during one playthrough. Players need to place each type of room at least once. Some rooms appear only after other rooms are present. For example placing a Pool allows drafting the Sauna and the Pump Room. Buying food items in the Kitchen makes the Morning Room a drafting option. Finding the eight hidden Floorplans in other rooms also unlocks new drafting choices. When every room has been added and entered the Explorer’s Trophy appears.
The Trophy of Drafting calls for placing at least twenty dead end rooms in one run. Dead end rooms are those with no exit doors except the entry point. These include rooms like the Walk in Closet and the Bunk Room. Other rooms count as dead ends once drafted in certain areas. As long as twenty dead ends are placed in a single run the trophy unlocks a few days later at the Mail Room along with two hundred gold.
Challenges and Longer Pursuits
The Trophy of Wealth requires purchasing all four items in the Showcase. The items change each run so players need to save up gold. Raising gold income can be done by drafting the Vault or Treasure Trove rooms. Players can also use the Tomb to gain money based on the number of dead ends in their run. Winning at the Casino is another option once it is unlocked. Finally using the Freezer allows players to keep gold from a previous day for use in a new run. With solid gold management unlocking the Trophy of Wealth becomes possible.
The Diploma Trophy needs nine Classrooms in the manor at once. One Classroom is unlocked via the Drafting Studio and eight come from placing a Schoolhouse in an outer room. When nine Classrooms are in place Simon can take the final exam in the ninth classroom. The test features forty six multiple choice questions. Players cannot change answers once selected. A high score on this exam delivers the Diploma Trophy at the Entrance Hall the next day. A guide to every correct answer helps players succeed on this challenging quiz.
The Trophy of Sigils calls for finding all Sanctum Keys and solving eight sigil puzzles in the Inner Sanctum. Each sigil puzzle involves rotating dials to match patterns seen in other parts of the estate. After opening all eight puzzles the Trophy of Sigils appears in the Inner Sanctum the following day. Completing the related riddle called Eight Realms in Eight Months also ties into this challenge.
Blue Tents and Blue Memos Explained
Once players have unlocked eight trophies they can purchase the Blue Tents upgrade from the Gift Shop for four hundred gold. Blue Tents add a special bonus to blue rooms drafted in rank eight of the manor. A blue room at this row will include a hidden Blue Memo. Checking the room directory shows which rooms are blueprints. Any blue blueprint drafted at rank eight contains a Blue Memo that can be read.
Blue Memos reveal lore details and puzzle hints. They may explain solutions to later riddles or guide players through late-game puzzles. For example, the Wine Cellar Coat of Arms Puzzle is easier with four Blue Memos that offer needed clues. Certain actions can turn rooms into blue rooms, too. When these become blue and are drafted on rank eight, they will also hold Blue Memos. Keeping an eye out for blue rooms and drafting them in the right place ensures players find every memo.

Putting It All Together
Unlocking all trophies in Blue Prince takes a mix of planning and exploration. Players should start with easier achievements like the Trophy of Eight and the Trophy of Invention. Collecting Darts and Parlor Puzzle upgrades makes puzzle trophies more accessible. Then players can move on to room drafting challenges for the Full House and Explorer’s trophies. Managing gold and planning room placement helps gather the Wealth and Drafting trophies. Finally, tackling the hardest challenges like the Diploma and Sigils trophies completes the roster.
Every trophy brings Simon closer to the Blue Tents upgrade and all the hidden secrets that come with it. As players find Blue Memos, they learn more about the estate’s lore and solve key puzzles with newfound insight. The journey is long but rich with surprises, and each locked trophy reveals a new part of Blue Prince’s mysterious world.