TTB White LOGO TB
  • News
  • PC & Hardware
  • Mobiles
  • Gaming
  • Electronics
  • Gadget
  • Reviews
  • How To
Trending
PlayStation Stars Program Ends Sony Promises New Loyalty Plans
Google’s AI Agents Now Handle Tasks While You Relax
Meta offers cash and expert help to startups building with Llama AI
OpenAI Bets Big on Hardware With Acquisition of Jony Ive’s Startup
Play Pitfall and MechWarrior on Game Pass’s New Retro Library
Friday, May 23, 2025
The Tech BasicThe Tech Basic
Font ResizerAa
Search
  • News
  • PC & Hardware
  • Mobiles
  • Gaming
  • Electronics
  • Gadget
  • Reviews
  • How To
Follow US
Dragon's Dogma II Director Defends Traveling Through The Game's World And Says You Just Have To Make It Fun
The Tech Basic > Gaming > Dragon’s Dogma II Director Defends Traveling Through The Game’s World And Says You Just Have To Make It Fun
GamingNews

Dragon’s Dogma II Director Defends Traveling Through The Game’s World And Says You Just Have To Make It Fun

Usama Khan
Last updated: 23 January 2024 14:29
Usama Khan
Share
SHARE

In the realm of open-world games, the contentious issue of fast travel often sparks debates among players. Striking the right balance between ease of exploration and maintaining the thrill of navigating a vast world is a delicate task. Hideaki Itsuno, the director behind Dragon’s Dogma II, asserts that if players resort to fast travel, it’s a clear indication that the game world lacks excitement.

Please follow us on Twitter and Facebook

“Is travel boring? That’s simply not true. It’s only a problem because your game is dull,” remarks Hideaki Itsuno, the visionary mind steering Dragon’s Dogma II, in an interview with IGN. “All you have to do is make travel enjoyable. That’s why you strategically place discoveries for players, design enemy spawn methods to create varied experiences, or force players into blind situations where they don’t know if they’ll be safe ten meters ahead.”

Read Also: Avowed Unveils New Details On Combat System And Companions

“We’ve put a lot of effort into designing a game where you might encounter someone, and something might happen…” Itsuno adds.

Dragon's Dogma II Director Defends Traveling Through The Game's World And Says You Just Have To Make It Fun (1)

The first installment of Dragon’s Dogma restricted the casual use of fast travel and consumed resources. Dragon’s Dogma II maintains a similar system but introduces some innovations. One notable addition is the use of ox-drawn carts that can only traverse specific paths. These journeys come with a warning, signaling their lack of security. For instance, goblins may obstruct the path, necessitating players to engage in combat. Alternatively, a griffin might swoop down, posing a threat to and potentially destroying the cart.

Hideaki Itsuno argues that these situations occur organically, not preordained. If a griffin attacks a cart, it is drawn to the animals pulling it. Kento Kinoshita, the lead designer of Dragon’s Dogma II, adds that the game world is teeming with such unscripted scenarios. These not only spice up journeys between two points but could also lead players to discover new areas, characters, and plotlines.

Dragon’s Dogma II is slated for release on March 22, 2024, on PlayStation 5, Xbox Series, and PC (Steam).

Read Also:

Night City Connected? Cyberpunk 2077 Sequel May Include Multiplayer Mode

Share This Article
Facebook Reddit Copy Link Print
Share
Usama Khan
By Usama Khan
Follow:
Usama Gul Khan is a technology and gadgetry enthusiast and journalist who is focused on educating people about how the technology is transforming the world. Aside from blog and article writing, Usama is a lover of traveling, sports and music.

Let's Connect

FacebookLike
XFollow
PinterestPin
InstagramFollow
Google NewsFollow
FlipboardFollow

Popular Posts

PlayStation Stars

PlayStation Stars Program Ends Sony Promises New Loyalty Plans

S.Dyema Zandria
Google AI

Google’s AI Agents Now Handle Tasks While You Relax

S.Dyema Zandria
Meta

Meta offers cash and expert help to startups building with Llama AI

S.Dyema Zandria
OpenAI

OpenAI Bets Big on Hardware With Acquisition of Jony Ive’s Startup

S.Dyema Zandria

You Might Also Like

Play Pitfall and MechWarrior on Game Pass’s New Retro Library

iPhone
News

iPhone 7 Plus and iPhone 8 Now Declared Vintage by Apple

Google AI
News

Google AI Mode Launches in US with Easy Search and Shopping Tools

PlayStation Plus
GamingNews

PlayStation Plus Subscribers Lose Six Popular Titles in June 2025 Update

Social Networks

Facebook-f Twitter Instagram Pinterest Rss

Company

  • About Us
  • Our Team
  • Contact Us

Policies

  • Disclaimer
  • Privacy Policy
  • Cookies Policy
Latest
Fortnite Is Back on iPhone App Store with New Star Wars Season
Apple Intelligence Expands to Third-Party Developers in iOS 19
Apple WWDC set for June 9 to June 13 with major OS and AI news
Mozilla Brings Perplexity AI Search into the Firefox Address Field
Spotify iOS Update Empowers U.S. Users with Direct Audiobook Purchases

© 2024 The Tech Basic INC. 700 – 2 Park Avenue New York, NY.

TTB White LOGO TB
Follow US
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?