TTB White LOGO TB
  • News
  • PC & Hardware
  • Mobiles
  • Gaming
  • Electronics
  • Gadget
  • Reviews
  • How To
Trending
Roblox Creators Can Now Sell Real Merchandise Directly Inside Games
Apple Maps Update Adds Michelin Ratings, Hotel Bookings, Expert Guides
YouTube’s New Ads Interrupt Your Favorite Video Moments—Here’s Why
DeepMind’s AlphaEvolve: A New Era of AI-Driven Problem Solving
YouTube’s Big Bet: Turning TV Ads Into Clickable Shopping Catalogs
Friday, May 16, 2025
The Tech BasicThe Tech Basic
Font ResizerAa
Search
  • News
  • PC & Hardware
  • Mobiles
  • Gaming
  • Electronics
  • Gadget
  • Reviews
  • How To
Follow US
Dragon's Dogma II Director Defends Traveling Through The Game's World And Says You Just Have To Make It Fun
The Tech Basic > Gaming > Dragon’s Dogma II Director Defends Traveling Through The Game’s World And Says You Just Have To Make It Fun
GamingNews

Dragon’s Dogma II Director Defends Traveling Through The Game’s World And Says You Just Have To Make It Fun

Usama Khan
Last updated: 23 January 2024 14:29
Usama Khan
Share
SHARE

In the realm of open-world games, the contentious issue of fast travel often sparks debates among players. Striking the right balance between ease of exploration and maintaining the thrill of navigating a vast world is a delicate task. Hideaki Itsuno, the director behind Dragon’s Dogma II, asserts that if players resort to fast travel, it’s a clear indication that the game world lacks excitement.

Please follow us on Twitter and Facebook

“Is travel boring? That’s simply not true. It’s only a problem because your game is dull,” remarks Hideaki Itsuno, the visionary mind steering Dragon’s Dogma II, in an interview with IGN. “All you have to do is make travel enjoyable. That’s why you strategically place discoveries for players, design enemy spawn methods to create varied experiences, or force players into blind situations where they don’t know if they’ll be safe ten meters ahead.”

Read Also: Avowed Unveils New Details On Combat System And Companions

“We’ve put a lot of effort into designing a game where you might encounter someone, and something might happen…” Itsuno adds.

Dragon's Dogma II Director Defends Traveling Through The Game's World And Says You Just Have To Make It Fun (1)

The first installment of Dragon’s Dogma restricted the casual use of fast travel and consumed resources. Dragon’s Dogma II maintains a similar system but introduces some innovations. One notable addition is the use of ox-drawn carts that can only traverse specific paths. These journeys come with a warning, signaling their lack of security. For instance, goblins may obstruct the path, necessitating players to engage in combat. Alternatively, a griffin might swoop down, posing a threat to and potentially destroying the cart.

Hideaki Itsuno argues that these situations occur organically, not preordained. If a griffin attacks a cart, it is drawn to the animals pulling it. Kento Kinoshita, the lead designer of Dragon’s Dogma II, adds that the game world is teeming with such unscripted scenarios. These not only spice up journeys between two points but could also lead players to discover new areas, characters, and plotlines.

Dragon’s Dogma II is slated for release on March 22, 2024, on PlayStation 5, Xbox Series, and PC (Steam).

Read Also:

Night City Connected? Cyberpunk 2077 Sequel May Include Multiplayer Mode

Share This Article
Facebook Reddit Copy Link Print
Share
Usama Khan
By Usama Khan
Follow:
Usama Gul Khan is a technology and gadgetry enthusiast and journalist who is focused on educating people about how the technology is transforming the world. Aside from blog and article writing, Usama is a lover of traveling, sports and music.

Let's Connect

FacebookLike
XFollow
PinterestPin
InstagramFollow
Google NewsFollow
FlipboardFollow

Popular Posts

Roblox

Roblox Creators Can Now Sell Real Merchandise Directly Inside Games

S.Dyema Zandria
Apple

Apple Maps Update Adds Michelin Ratings, Hotel Bookings, Expert Guides

S.Dyema Zandria
YouTube

YouTube’s New Ads Interrupt Your Favorite Video Moments—Here’s Why

S.Dyema Zandria
DeepMind’s AlphaEvolve

DeepMind’s AlphaEvolve: A New Era of AI-Driven Problem Solving

S.Dyema Zandria

You Might Also Like

YouTube
News

YouTube’s Big Bet: Turning TV Ads Into Clickable Shopping Catalogs

Apple
MobilesNews

Apple’s 20th iPhone Upgrade to Boost AI Speed and Battery Life

Apple
News

Apple’s iOS 19 AI: Your iPhone’s New Battery-Saving Superpower

Google AI
News

Google’s New AI Makes Driving Easier and Fun With Android Auto

Social Networks

Facebook-f Twitter Instagram Pinterest Rss

Company

  • About Us
  • Our Team
  • Contact Us

Policies

  • Disclaimer
  • Privacy Policy
  • Cookies Policy
Latest
Microsoft Announces Major Layoffs to Streamline Operations and Boost AI Focus
Google’s Colorful Makeover for Android Aims to Attract Teens
Apple’s New Tools Help Everyone Use iPhones and Macs Easier
Google’s New AI Button Might Replace a Classic Feature
Meta Teases Auto-Regressive Scene Generation After AssetGen 2.0

© 2024 The Tech Basic INC. 700 – 2 Park Avenue New York, NY.

TTB White LOGO TB
Follow US
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?